Tuesday, April 22, 2014

Demon Gaze Now Available for NA and Europe Tomorrow!

Demon Gaze Launches on PlayStation Vita for North America

Copyrighted by Blast Away the Game Review on 4/22/2014
Written by Dustin Murphy



 Originally released in Japan on the PlayStation Vita on January 24th, 2013, we can finally say the wait is almost over. In less than twenty-four hours, gamers will be able to experience this amazing title that has been eagerly awaited by many fans of the Students of the Round series, which was also created by the amazing developer, Experience Inc.



 Players will finally be able to obtain this title in North America on April 22nd for 39.99 USD and in Europe on April 25th, 2014 for £29.86.

Official Website: http://www.nisamerica.com/games/demongaze/

Stay tuned for our upcoming review!

Game Information:

Demon Gaze is a dungeon crawling based experience that puts players in the role as Oz, a young man turned demon gazer thanks to the magical powers within his eye, that allow him to seal demons away for all eternity. Taking place a thousand years after the events of Students of the Round, players will be familiar with world they enter. In the game, players will spend time fighting their way through carefully and uniquely crafted dungeons, but they will also spend a balanced time in the inn, where they will build relationships with NPC's or spend their currency in game on items, and equipment.



Players will also be able to create secondary characters, which they will be able to party with, while also changing their appearances while having them "take a bath". The demons encountered and partnered with are apart of a "machine", and in this means, some of them can transform when they go into a rampage mode. After defeating them? Some fans of the Persona series will recognize the being able to summon them mechanic.

In Demon Gaze: Oz awakens to find himself in Misred - a cursed land at the world's western frontier-with a dark shroud covering certain memories of his past. The land before him contains many labyrinths that hold both treasure and danger in equal volumes. Without knowing where else to go or what else to do, Oz decides to take up arms in order to hunt down artifacts and eke out a living in this world that feels so new to him. One day, he will have to face his past, but until then, he has no choice but to trust those around him, and in his new-found abilities as a "Demon Gazer".

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