Review: Child of Light - An Adventure Unlike Any Other
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Review by Aaron Johnson
- Has an Immersing Story
- Fantastic Soundtrack
- Creative Art style
- Original Combat system
- Open World
- Full of Emotion
Cons:
- Short in the means of length.
Final Verdict: 9.5 out of 10
Final Thoughts: Child of Light is unique in the means nothing like this has been done. It has taken a format of storytelling we’ve only seen in tales such as Sleeping Beauty, Cinderella, and many others only to put it on an interactive medium. It has portrayed itself as one that could set a new trend for fairy-tale like games. Luckily, Child of Light, is one of those games that any one from new to gaming to hardcore in gaming can pick up, enjoy, and not feel disappointed with. It is truly a title unlike any other.
When I first saw the trailer for Child of Light I wasn’t chomping at the bit to buy it, but an opportunity presented itself to try it out, and so I took it. At the start menu you are greeted with some fairy-tale like music that presents itself as the theme song of the game since you hear it quite often throughout the game and it surprisingly it grows on you. To be quite honest, all the music in the game does.
Starting the game you are introduced with a cut scene story, of a long lost kingdom of Lemuria and a royal family of Austria, you are introduced to the main character Aurora. It then goes into some back story on her family. Her father the Duke was a widower and raised Aurora alone, after some time the Duke remarried. On an Easter day Aurora went to sleep and never awoke, she was dead. But she woke up in a strange land, upon an alter. She thinks she must be dreaming.
As someone who doesn’t play a lot of RPG’s, I have been able to experience the classic combat system Child of Light uses. It features a few different aspects like the wait/cast timeline, you can control the firefly to either slow your enemies progression on the wait/cast timeline or heal your characters, but the firefly has limited energy as well as the HP/MP counter. To enter combat all that is needed to be done is to collide with an enemy in the open world and there are two ways of doing it, colliding head on with said enemy or colliding when they’re back is turned. Unfortunately you never know how many enemies your getting. Even after beating the game I have yet to master this system, though I did play on Hard my first time through.
Now with some knowledge on what to do, where to go, and you know how to use the combat system, you can start progressing through the game. Along the way you’ll encounter companions that willl join your group friends and foes alike, though most have their own missions to complete, along with meeting NPC’s that give you side quests. Overall, Child of Light is unique, and is an adventure any player can easily find themselves spending hours, upon hours, upon hours enjoying.
Graphics: Using the UbiArt engine we’ve seen in previous entries (Rayman Origins and Rayman Legends), Child of Light follows this uniqueness with smooth graphics, a storybook like look, and of course smooth flowing motions that help tell the story through the games atmosphere and locations.
Sound: With a rather enchanting setting, the sound follows through quite well to help players feel spell-bound through this fairy-tale, and there is no lack of creativity that has been presented forth in this title.
Controls: For anyone who has ever played a side-scroller, Child of Light is very easy to control, and allows for even new gamers to take over. From combat, to exploring, the control scheme is very learning friendly.
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